Understanding how and why technology impacts our lives is
crucial to being affective digital citizens. Today, we have access to more electronic technology than
ever before, and this access allows us to reach further than science fiction
writers could ever have dreamed. This electronic technology has provided access
to higher education for those not able or not wanting to attend a traditional
brick and mortar institution. But
where did this technology start, how does it help us today, and where will it
take us in the future? To answer these questions we must become
"de-tech-tives," a process described by Jason Ohler as, "focusing
on the details and impacts of the technology that permeate our lives."
(Ohler, p. 107) What permeates our lives more than the technology we use to
better ourselves?
Gone are the days of the one-room schoolhouse. Today the classroom has evolved out of
the physical confines of a four-walled room, through the digital realm of
cyberspace, and into the comfort of our own homes. We have access to more educators, information, and each
other than ever before, and yet there is still a disconnect between the physical
and online community when it comes to connectivity. In the classroom, we can discuss, ask questions, and interact
in a real time setting with those in the same physical space. In regards to online,
often those with questions have to wait for a response, will never meet their
fellow peers, and in many ways teach themselves the material. So what if we merged these two worlds
into one?
The "Holo-Class," a virtual, holographic
classroom, that projects the "classroom" into the student’s home,
allows each user to interact in real time with their instructor and their
fellow classmates. Of course this technology is a pipe dream so we must instead
use our "de-tech-tive" skills to understand how this new system could
help advance the world of online education.
Just as a real detective would do, we must
"investigate, analyze and make recommendations about how to address the
personal, social, and environmental impacts of technology." (p. 111) We
know how the traditional classroom works and we use this knowledge to form the
online platform. By investigating
the successes and failures, along with the social impacts of online education,
we can begin to look ahead at how to improve upon this technology. Online education extends our minds into
fields of study most might never have an opportunity to experience. It also can
diminish how we connect to the real world and the experiences a traditional
university can offer, such as student connectivity and instructor interaction. This investigation will lead us to
understand how to use technology currently available to us (i.e. Microsoft
Kinnect, inferred cameras, and 3-D modeling) to start building a new form of
the online classroom.
After we investigate we must begin to analyze the data to
debate the pros and cons of this technology. To do this we must find people on both sides of this
debate, along with impartial judges to listen to both sides. Once the debate is done,
recommendations for this technology can begin. For the "Holo-class", the debate revealed questions
about the practical access students would have to technology advanced enough to
project a 3-D hologram of a classroom.
One answer was, we already have access to this, just not in the same
place. Another problem that arose, was the question of cost? Wouldn't it be unreasonable to expect
the average student to incur such a cost? The cost of this could be built into
the tuition, allowing schools to send the appropriate materials to the
students. It can also reduce the
number of on campus buildings the school will require which could offset the
institutions overhead, allowing the cost of this to be minimal to the student. A downside to this could be a loss of
jobs, which would be antithetical of what the "Holo-class" would
provide. The idea would be to
offer a better involvement in online education to expand the knowledge and reach
of those wanting to further their careers.
If the "Holo-class" were to take off, the analysis
portion of the "de-tech-tive" process would need to be more
involved. As a media psychologist,
this technology is exciting, simply because it allows for greater access to the
world via new forms of media. The
minds of scientists have already bred life into the ideas put forth by science
fiction writers such as blue-tooth, touch screen, and voice-activated
technology. Why not begin to
advance the immersive qualities of 3-D to allow the next wave of these great
minds to begin the cycle again?
Ohler, J. (2010.) Digital Community, Digital
Citizen. CA: Corwin.
Image Reference
PR Strategies. (n.d.). Public Relations Bloggerr. Retrieved from http://publicrelationsblogger.com/2010/03/pr-tips-fifth-step-to-reaching-your.html
Sayfa, A. (n.d.). Top 5 Hack Tools for Hackers to Investigate Computer System ~ Sql Injection , SEO , Web Hacking, Mail Hacking. Sql Injection , SEO , Web Hacking, Mail Hacking. Retrieved from http://hacking61.blogspot.com/2011/06/top-5-hack-tools-for-hackers-to.html